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20m Sprint

For establishing running speed, the subject runs a 20m stretch as quickly as possible. The run times of 5m, 10m and 20m are measured and incorporated into the assessment, where the 5m time gives information regarding starting ability, the 10m time the acceleration ability and the 20m time about the action speed.
The test is performed with a starting line located half a meter (50cm) before the starting photoelectric barrier, with a front foot at least touching the line. The subject can start the sprint without a start signal any time after the test leader activates the photoelectric barrier. It is important to point out that the goal is not the photoelectric barrier at 20m but the pylon placed at 25m. Maximum 3 runs are performed, the best of which is entered into the final results.


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Shuttle Run

The direction change sprint is used to establish the skills of sprint acceleration and agility. The task is to run as quickly as possible a special stretch (7m-4m-4m-4m-7m) with 4x 180° turns within 2 photoelectric barrier pairs.
The test form consists of turn markings (clearly visible tape strips) being crossed or at least touched with one foot. For the test, the same foot cannot be used while making the turns, but alternating the right and left or in reverse order. Touching the ground with the hand is allowed with the movement test. The targeted result depends on a high level of dexterity, because the task is highly coordinative (time point of braking, 180° turns and impulse setting for acceleration).





The Tapping Test is the best test form to test the short distance cyclical movement speed skill. The task deals with tapping for the most part in a non-invasive determining of the ‚elementary speed requirement‘ for all sport types in which short contact times, quick movements and movement frequencies play a large role.

The starting position is a casual stance on the ground contact plate, using a visual and audible countdown (4-3-2-1) announcing the start. When 1 appears (i.e. one second to measurement) feet are lifted and set down (tapped) at the highest possible frequency. Neither the plate nor the yellow middle line should be crossed. The objective is to measure the highest possible movement frequency within a 3 sec. interval – measured in hertz (contact per sec.). The highest leg tapping frequency is determined in four 3-second blocks. This maximum movement frequency and the contact times are used to calculate an important coefficient for the analysis and interpretation.


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Drop Jump

For determining reactive jump skills, the Drop Jump is used. Besides measuring ground contact in deep jumps, the drop jump provides, in combination with the tapping test, means for determining the Speed Quotient (SQ). For this test, there are exact requirements as well as age-dependent heights of the jumping platforms, whose widths lie between 10 and 30 cm.
After setting up a stable jumping platform, specifications for the test include:

After setting up a stable jumping platform, specifications for the test include:

  • Falling from the platform onto the plate (no upward jumping)
  • The ground contact time is kept as short as possible
  • The plate is uniformly touched (no touching the yellow middle line)
  • Landing in the same position as when landing on the 2nd platform (no distinct pulling in of legs)
  • The arms must be supported on the hips, so that the arms cannot be used to swing with (no momentum transfer) and
  • 6-10 second breaks are given between individual jumps for getting back onto the platform


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Squat Jump

The Squat Jump is a diagnostic in a jumping form with which the pure concentric (overcoming) power can be tested and assessed. The jump is performed from a self-determined squatting position and has no coordination elements due to the lack of a recovery movement. The arms should not be actively involved during the drill and by laying them on the hips, all momentum transfers are avoided. The objective of the drill is to jump as high as possible. The directions of the test leader are important in this exercise that (although quite small) a recovery movement from the squatting position downwards can be influential (positive or negative, dependent on the coordinative coupling ability). The result would already be false, due to prohibiting all recovery movements. As a performance index, the squat jump provides the desired jumping height which is mostly measured with the help of the ground contact plates or power measuring plates.


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Match 4 Point

The TDS – Match 4 Points is a reaction test that although containing simple reactions of sensory perception (in this case optical), is very complex in relation to the number of motor skill components. As with all reaction tests, Match also measures the time of stimulus (appearance of a specific optical specification) until the action (correct solving of the optical specification). As with every test, the reaction times of all specifications are added and given as a total result.
In order to be able to define the performance of the complex reaction ability, black dots appear on the monitor on 4 specified surfaces, which subjects must place as quickly as possible in the correct constellation. The corresponding dots must be activated simultaneously, or with minor time discrepancy the specification can be regarded as solved which results in a time loss by having to repeat movements. The subject solves maximum three but at least two tests. The best attempt is evaluated and is included as part of the total result.


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